Nintendo files many patents for mechanics in Zelda Tears of the Kingdom.

Nintendo has gone on a patent-registration binge, filing over 30 patents connected to its most recent game, The Legend of Zelda: Tears of the Kingdom.

Between July 10 and August 4, Nintendo made 32 patents public, 31 of which were expressly related to Tears of the Kingdom.

While Nintendo's assertion of intellectual property rights is not unprecedented,

 the sheer number of patents and the precise components the business is attempting to patent have drawn notice.

Nintendo is attempting to patent Link's Ultrahand and Fuse powers, as well as several game mechanics, non-playable character (NPC) skills, and even loading screens.

There are other technical features that allow Link to interact with the game world, such as standing on moving objects or grabbing onto ledges. 

The relevance stems from Nintendo's goal to secure these mechanics for any future Zelda series and other game incarnations. Interestingly,

while these patented features may not be immediately obvious to regular players, they represent Nintendo's devotion to protecting its distinctive concepts.

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