Tears of the Kingdom didn't resolve the loot issue in BOTW in Zelda.

The Legend of Zelda: Tears of the Kingdom, a direct sequel to Breath of the Wild, had the opportunity to address one of the most common grievances gamers had with its predecessor, but regrettably, it fell short in that regard. 

The open-world approach of BOTW revolutionized the Zelda franchise by allowing players (and Link) to explore Hyrule at their own speed and in the way they see fit.

However, it also brought forth some brand-new, unheard-of problems for the game that still trouble Tears of the Kingdom today.TOTK surpasses BOTW in many ways. Players can

experiment with new weaponry via Fuse and build all kinds of vehicles and contraptions with Ultrahand. A number of quality-of-life updates were also introduced,

such as an in-game method of saving and navigating recipes. Nintendo obviously intended for Tears of the Kingdom to provide gamers with a more thrilling and unforgettable experience. 

While the developer was able to accomplish this goal for the most part, one important issue was still disregarded.Treasure chests are usually disappointing in Zelda:

Tears of the Kingdom, much like they were in Breath of the Wild. Although there are plenty of chests to be discovered, a startling majority of them only hold meager rewards like a collection of five arrows or a single Sundelion.

Even though Link can use Sensor+ to find chests and has begun adding information to the Hyrule Compendium in Tears of the Kingdom, many of them will still require some additional work or puzzle-solving in order to open.

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